Doctor Strange
Story
LORE
STEPHEN STRANGE
Respected surgeon Stephen Strange was forced to seek a different path when his hands were injured in a terrible accident. Devoting himself to the mystic arts, Strange became this dimension’s first line of defense against supernatural threats — the Sorcerer Supreme.
Sensing a massive temporal disturbance, Doctor Strange performed an arcane ritual to protect his reality. The spell failed, and Strange and his Sanctum Sanctorum became trapped within the Mirror Dimension. Lost in the timestream, Strange uses his mystic mastery to free himself for short spans of time in order to join the fight.
Abilities
nan - Daggers of Denak
Description: Cast Daggers of Denak forward
- Casting: Five-round delayed hit projectiles
- Projectile Speed: 60 m/s
- Damage: 18
- Damage Falloff: Falloff begins at 10m, decreasing to 62.5% at 20m
- Fire Rate: 5.56 rounds per second
- Ammo: 8 (1 dagger per release)
Q - Eye of Agamotto
Description: Separate nearby enemies’ Souls from their bodies. Damage dealt to these Souls is transferred to their physical bodies
- Casting: Single-cast spell field that surrounds the caster
- Range: 10m spherical radius
- Damage: 60
- Soul Separation Duration: 3s
- Energy Cost: 3400
SHIFT - Cloak of Levitation
Description: Ascend and then enter a brief state of sustained flight
- Casting: Instant Cast
- Dash Distance: 8m
- Free-Flight Duration: 6s
- Cooldown: 15s
E - Maelstrom of Madness
Description: Release Dark Magic to deal damage to nearby enemies
- Casting: Single-cast spell field that surrounds the caster
- Range: 8m spherical radius
- Damage: Each point of Dark Magic deals 1.3 damage
- Cooldown: 8s
F - Pentagram of Farallah
Description: Open portals between two locations, enabling all units to travel through them
- Casting: Multi-segment release
- Duration: 20s
- Cooldown: 180s
nan - Shield of the Seraphim
Description: Create a protective barrier against damage
- Casting: Channeled
- Maximum Shield Value: 800
- Recovery Speed: 80/s
- Delayed Recovery After Release: 1s
- Cooldown After Destroyed: 3s
Passive - Price of Magic
Description: Dark Magic accumulates with every hit on an enemy. If Dark Magic peaks for too long, Doctor Strange will be cursed with Anti-Heal
- Generate Dark Magic: Daggers of Denak generate 3.5 per hit
- Anti-Heal Activation Delay at Peak: 3s
- Anti-Heal Duration: 2s
E - Gamma Maelstrom
Description: Release gamma-charged Dark Magic for heightened damage. At peak, negate Anti-Heal
- Casting: Single-cast spell field
- Range: 10m
- Damage: Each point of Dark Magic deals 1.4 damage
- Cooldown: 8s
Tips & Tricks
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