Spider-Man
Story
LORE
PETER PARKER
Bitten by a radioactive spider, young Peter Parker gained the ability to cling to almost any surface, a “spider-sense” that warns him of danger, and the proportional speed, strength, and agility of an arachnid. Now, he strives to use his great power responsibly as the wall-crawling wonder known as Spider-Man.
Since the Timestream Entanglement, Spider-Man has been swinging between two battlefronts. When he’s not rallying New York’s heroes to fight against ancient forces of darkness, he’s busy protecting the Web of Life and Destiny with his fellow Web-Warriors in Tokyo Webworld.
Abilities
LMC - Spider-Power
Description: Swing fists forward to strike, dealing extra damage to the enemy with a Spider-Tracer.
- Punch Damage: 25
- Kick Damage: 40
- Attack Interval: 0.37s per punch; 0.82s per kick
RMC - Cyber-Web Cluster
Description: Shoot a Web-Cluster that deals damage and attaches a Spider-Tracer to the hit enemy.
- Damage: 30
- Projectile Speed: 120m/s
Q - Spectacular Spin
Description: Launch Web-Clusters all around to damage and Stun enemies.
- Range: 8m
- Damage: 12 per hit
- Stun Duration: 1.5s
SHIFT - Web-Swing
Description: Shoot a strand of webbing to swing through the battlefield.
- Maximum Webbing Length: 30m
- Charges: 3
E - Get Over Here!
Description: Shoot webbing to reel in the hit enemy. If the enemy is tagged with a Spider-Tracer, Spider-Man will get pulled to them instead.
- Projectile Speed: 80m/s
- Kick Damage: 50
- Cooldown: 8s
F - Amazing Combo
Description: Launch an enemy upward, dealing extra damage to the enemy with a Spider-Tracer.
- Range: 5m
- Damage: 55
- Charges: 2
SPACE - Thwip and Flip
Description: Perform a double jump.
PASSIVE - Spider-Sense
Description: Give a warning of enemies that have been around.
- Range: 8m
Tips & Tricks
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